How much of a burden is management?

From time to time, a small and usually unimportant question gets stuck in my head, and won’t stop nagging me until I spend the time to figure out the answer. This post is about one of these.

Last December, I mentioned in a post that “bigger teams require more coordination”, which would lead to diminishing returns to scale. As a team grows, it requires managers to coordinate activities. Grow the team more, and managers themselves require coordination, and another layer of managers, and so on and so forth. My intuition was that, ignoring other effects, larger teams would progressively become less and less productive, because of the increased burden of management.

The question that got stuck in my head was, how does this burden grow? What shape does it have, and can I express it as a mathematical function? This is the question I will be investigating in this post.

The way I approached the question started by formulating a simplistic model, without being too concerned about the finer details. In my world, any time we form a group of a certain size, a coordinator (a manager, if you will) is needed. These coordinators do not directly contribute to the actual work, but they are necessary for the workers to perform their work.

As an illustration, let’s imagine that this group size is 5. In this case,

  • 1 worker can work without coordination,
  • 4 workers can work without coordination,
  • 5 workers require 1 coordinator (we reached a group size of 5),
  • 6 workers require 1 coordinator (we have 1 group of 5, and an unsupervised worker),
  • 25 workers require 5 coordinators, who themselves require 1 coordinator.

… and so on and so forth: 125 workers (5*5*5) require another layer of coordinators, 625 yet another layer, etc…

So how does it look? Let’s write a function, computing the coordination overhead needed for a given number of workers:

let groupSize = 5

let overhead (workers: int) =
    workers
    |> Seq.unfold (fun population ->
        if population >= groupSize
        then
            let managers = population / groupSize
            Some (managers, managers)
        else None
        )
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Adding Goal Seek to Quipu (and helping Santa with it!)

This post is part of the F# Advent 2025 series, which already has bangers! Check out the whole series, and a big shout out to Sergey Tihon for organizing this once again!

It is that merry time of the year again! The holidays are approaching, and in houses everywhere, people are happily sipping eggnogg and hanging decorations. But in one house, the mood is not festive. Every year on December 1st, the first day of Advent, Santa Claus begins wrapping gifts for 2 billion children worldwide, from his workshop in the North Pole. But this year, Krampus unexpectedly decided to impose tariffs on Greenland, throwing the supply chain of gifts into chaos. It is now December 11th, and Santa just received the goods. Santa is now 11 days behind schedule, and needs to hire many, many more Elves than usual to catch up. But… how many Elves does he need to hire?

Santa runs a tight ship at Santa, Inc., and he knows that adding new Elves to the team won’t be seamless. Bigger teams require more coordination and additional equipment.

Based on available data, Santa knows that:

  • He needs to hire Elves to wrap 2,000,000,000 gifts,
  • A single Elf can wrap at most 100,000 gifts a day,
  • Instead of the normal 24 Advent days, Santa has only 13 days left,
  • A team of n Elves will only be able to produce n ^ 0.8 as much as a single elf, that is, there are diminishing returns to scale.

Note: the function f(elves) = elves ^ 0.8 is largely arbitrary. It has the shape we want for our problem: it is always increasing (more elves can wrap more gifts), but the increase slows down gradually. For instance f(1)=1.00, whereas f(2)=1.74, meaning that 2 elves will only be able to wrap 1.74 as many gifts as 1 elf, instead of twice as many.

Can we help Santa decide how many Elves to hire? And can we figure out how much the Krampus shenanigans are costing Santa, Inc.? We certainly can, and today we will do so using the goalSeek feature which we just added to Quipu.

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Count distinct items with the CVM algorithm

I came across this post on the fediverse the other day, pointing to an interesting article explaining the CVM algorithm. I found the algorithm very intriguing, and thought I would go over it in this post, and try to understand how it works by implementing it myself.

The CVM algorithm, named after its creators, is a procedure to count the number of distinct elements in a collection. In most situations, this is not a hard problem. For example, in F#, one could write something like this:

open System

let rng = Random 42
let data = Array.init 1_000_000 (fun _ -> rng.Next(0, 1000))
data
|> Array.distinct
|> Array.length

val it: int = 1000

We create an array filled with 1 million random numbers between 0 and 999, and directly extract the distinct values, which we then count. Easy peasy.

However, imagine that perhaps your data is so large that you can’t just open it in memory, and perhaps even the distinct items you are trying to count are too large to fit in memory. How would you go about counting the distinct items in your data then?

The CVM algorithm solves that problem. In this post, we will first write a direct, naive implementation of the algorithm as presented in the paper, and try to discuss why it works. Then we’ll test it out on the same example used in the article, counting the words used in Hamlet.

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Study notes: Softmax function

I was thinking recently about ways to combine prediction models, which lead me to the Softmax function. This wasn’t my first encounter with it (it appears regularly in machine learning, neural networks in particular), but I never took the time to properly understand how it works. So… let’s take a look!

What is the Softmax function

The Softmax function normalizes a set of N arbitrary real numbers, and converts them into a “probability distribution” over these N values. Stated differently, given N numbers, Softmax will return N numbers, with the following properties:

  • Every output value is between 0.0 and 1.0 (a “probability”),
  • The sum of the output values equals 1.0,
  • The output values ranking is the same as the input values.

In F#, the standard Softmax function could be implemented like so:

let softmax (values: float []) =
    let exponentials = values |> Array.map exp
    let total = exponentials |> Array.sum
    exponentials |> Array.map (fun x -> x / total)
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Editing a list in Avalonia FuncUI

In my previous post, I took a look at handling the selected item in an Avalonia ListBox with FuncUI, so the ListBox properly reflects what item is currently selected, based on the current State. In this post, I will go into another aspect of the ListBox that gave me some trouble, handling dynamic updates to the list of items. Once again, this post is nothing particularly fancy, and is mainly intended as notes to myself so I can remember later some of the steps I took.

First, what do I mean by dynamic updates? The examples in the FuncUI docs go over displaying a list of items that do not change. However, in many real world applications, you would want to be able to change that list, in a couple of different ways:

  • adding or removing an item,
  • editing the selected item,
  • filtering the contents of the list.

While editing an item is not particularly complicated in general, and follows the standard Elmish / MVU pattern, one case that tripped me up was editing an item in a fashion that impacts how it is rendered in the list, such as changing the display name of the item. I will go over the solution I landed on, but I am not sure this is the best way to do it, so if anybody can suggest a better approach, I would be very interested in hearing about it!

Anyways, let’s dig into it, and build a simple example illustrating all of these features. The final result will look something like this, and, in case you are impatient, you can find the full code example here.

A dynamic ListBox, with add, delete, edit and filter items

We’ll start from where we left off last time, with a State that contains a collection of Items, and the currently selected item:

type Item = {
    Id: Guid
    Name: string
    }

type State = {
    Items: Item []
    SelectedItemId: Option<Guid>
    }
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