Give me Monsters! (Part 1)

I have been going through a bit of coding demotivation lately. Nothing dramatic, I simply did not feel like writing code, and most of my creative energy has gone into other activities, most notably Dungeons & Dragons (D&D in short).

And then, unexpectedly, I got excited again. Long story short, I take my new Dungeon Master duties seriously, and have been spending quite a bit of time preparing the campaign for my Adventurers. For those of you not familiar with D&D, the game works along these lines: a group of Adventures (the players) are immersed in a fictional universe (think Lord of the Rings), where they can decide to do whatever they please. One person plays the role of the Dungeon Master (or DM), responsible for the universe around them, constructing an (hopefully) engaging storyline, narrating events, reacting to the Adventurers’ choices and resolving their outcomes based on a fairly dense rule set.

So what does this have to do with programming?

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CNTK: études in F# (sequential models)

In my previous post, I introduced CNTK and how to use it from F#, with some comments on how the .Net API design makes it unpleasant to work with. In this post, I’ll present one direction I have been exploring to address these, to build models by stacking up layers into sequential models.

Let’s start by taking a step back, and briefly explaining what a sequential model is. In our previous post, we stated that the purpose of CNTK was to learn parameters of a Function, to minimize the error observed between known input and output data. That Function is a model, which transforms an input (what we observe) into a output (what we want to predict). The example we used was a simple linear combination, but CNTK supports arbitrarily complex models, created by combining together multiple functions into a single one.

Sequential models are one specific way of combining functions into a model, and are particularly interesting in machine learning. Imagine that you are trying to recognize some pattern in an image, say, a cat. You will probably end up with a pipeline of transformations of filters, along the lines of:

Original Image: pixels -> Gray Scale -> Normalize -> Filter -> … -> 0 or 1: is it a Cat?

As an F# developer, this probably looks eerily familiar, reminescent of pipelining with the |> operator:

[ 1; 2; 3; 4; 5 ] 
|> List.map grayScale 
|> List.map normalize 
|> List.map someOtherOperation
...

Can we achieve something similar with CNTK, to make the creation of models by stacking transformation layers on top of each other? Let’s give it a try.

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Baby steps with CNTK and F#

So what have I been up to lately? Obsessing over CNTK, the Microsoft deep-learning library. Specifically, the team released a .NET API, which got me interested in exploring how usable this would be from the F# scripting environment. I started a repository to try out some ideas already, but, before diving into that in later posts, I figure I could start by a simple introduction, to set some context.

First, what problem does CNTK solve?

Imagine that you are interested in predicting something, and that you have data available, both inputs you can observe (the features), and the values you are trying to predict (the labels). Imagine now that you have an idea of the type of relationship between the input and the output, something along the lines of:

labels ≈ function(features, parameters).

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Notes from the San Francisco F# Dugnad

We had our first ever F# Dugnad at the San Francisco F# meetup last week! The event worked pretty well, and I figured I could share some quick notes on what we did, what worked, and what could be improved.

The origin story for this event is two-fold. First, the question of how to encourage people to start actively contributing to open source projects has been on my mind for a while. My personal experience with open source has been roughly this. I have always wanted to contribute back to projects, especially the ones that help me daily, but many small things get in the way. I clone a project, struggle for a bit (“how do I build this thing?”), and after some time, I give up. I also remember being terrified when I sent my first pull request - this is a very public process, with the risk of looking foolish in a very public way.

The second element was me coming across the wonderful Dugnad tradition in Norway.

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Azure Functions tip: working locally with F# Scripts

I have been working with Azure Functions quite a bit lately. As a result, with more and more functions to develop and maintain, figuring out what a sane workflow might look like has gained some urgency. This post is not particularly deep, and is intended mainly as notes on things I have been trying out to get a decent local development experience with Azure Functions using F# scripts.

First, what is the problem?

While the development experience of Azure Functions in the Azure portal is decent, given the constraints, this is clearly not acceptable for anything beyond work “in the small”. What works for a small script quickly becomes painful for larger function apps: the editor is slow, offers limited support (no Intellisense…), and the workflow ends up being essentially “try out code and hope it works”, with no source control.

What we really want is, not that: we want a decent editor, and the ability to run code locally before committing it to source control and shipping it.

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