23 Nov 2023
In my previous post, I went over the recent changes I made to my
F# Nelder-Mead solver, Quipu. In this post, I want to explore how I could
go about handling constraints in Quipu.
First, what do I mean by constraints? In its basic form, the solver takes a
function, and attempts to find the set of inputs that minimizes that function.
Lifting the example from the previous post, you may want to know what values of
$(x,y)$ produce the smallest value for $f(x,y)=(x-10)^2+(y+5)^2$. The solution
happens to be $(10,-5)$, and Quipu solves that without issues:
#r "nuget: Quipu, 0.2.0"
open Quipu.NelderMead
let f (x, y) = (x - 10.0) ** 2.0 + (y + 5.0) ** 2.0
NelderMead.minimize f
|> NelderMead.solve
val it: Solution = Optimal (2.467079917e-07, [|9.999611886; -4.999690039|])
However, in many situations, not every value will do. There might be
restrictions on what values are valid, such as “x must be positive”, or “y must
be less than 2”. These are known as constraints, and typically result in
an inequality constraint, in our case something like $g(x,y) \leq 0$. How could
we go about handling such constraints in our solver?
More...
11 Nov 2023
Back in April ‘23, I needed a simple solver for function minimization, and
published a basic F# Nelder-Mead solver implementation on NuGet. I
won’t go over the algorithm itself, if you are curious I wrote a post breaking
down how the Nelder-Mead algorithm works a while back.
In a nutshell, the algorithm takes a function, and finds the set of inputs that
produces the smallest output for that function. The algorithm is not foolproof,
but it is very useful, and has the benefit of being fairly simple.
After dog-fooding my library for a bit, I found some rough spots, and decided
it was time to make improvements. As a result, the API has changed a bit -
hopefully for the better! In this post, I’ll go over some of these changes.
Basic usage
Imagine that you are interested in the following function:
$ f(x,y)=(x-10)^2+(y+5)^2 $
Specifically, you would want to know what values of $(x,y)$ produce the
smallest value for $f$.
This is how you would go about it with Quipu in an F# script:
#r "nuget: Quipu, 0.2.0"
open Quipu.NelderMead
let f (x, y) = (x - 10.0) ** 2.0 + (y + 5.0) ** 2.0
NelderMead.minimize f
|> NelderMead.solve
This produces the following output:
val it: Solution = Optimal (2.467079917e-07, [|9.999611886; -4.999690039|])
The solver has found an Optimal solution, for $x=9.999,y=-4.999$, which yields
$f(x,y)=2.467 \times 10^{-7}$, very close to the correct answer, $f(10,-5)=0$.
More...
29 Oct 2023
In September, I had the great pleasure of attending the
Data Science in F# conference in Berlin. I gave a talk and a workshop on
Linear Programming, and figured I would make the corresponding material
available, in case anybody is interested:
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28 Jun 2023
This is a follow-up to my recent post trying to implement the classic
Conway Game of Life in an MVU style with Avalonia.FuncUI. While I managed
to get a version going pretty easily, the performance was not great. The
visualization ran OK until around 100 x 100 cells, but started to degrade
severely beyond that.
After a bit of work, I am pleased to present an updated version, which runs
through a 200 x 200 cells visualization pretty smoothly:

As a side note, I wanted to point out that the size change is significative.
Increasing the grid size from 100 to 200 means that for every frame, the
number of elements we need to refresh grows from 10,000 to 40,000.
In this post, I will go over what changed between the two versions.
You can find the full code here on GitHub
More...
17 Jun 2023
A couple of days ago, I came across a toot from Khalid Abuhakmeh,
showcasing a C# + MVVM implementation of the Game of Life on Avalonia. I
have been experimenting with Avalonia funcUI recently, and thought a conversion
would be both a fun week-end exercise, and an interesting way to take a look at
performance.
Long story short, I took a look at his repository as a starting point, and
proceeded to rewrite it in an Elmish style, shamelessly lifting the core from
his code. The good news is, it did not take a lot of time to get it running,
the less good news is, my version has clear performance issues.

In this post, I will go over how I approached it so far, and where I think
the performance issues might be coming from. In a later post, I’ll try to see
if I can fix these. As the French saying goes, “A chaque jour suffit sa peine”.
You can find the full code here on GitHub
More...